Adventures Arcade Credits: Crystal:
Frequently Asked Questions
Combat
What is the core mechanic?
Combat is a modified version of Rock, Paper, Scissors where the choices are Brute, Reckless, and Calculated.
To add a twist to these combat Styles, there's also a choice of which hero is attacking and what enemy is being targeted.
What Style beats what?
Brute beats Reckless: Power over Tricks
Reckless beats Calculated: You can't predict Recklessness
Calculated beats Brute: Brutes are Obvious
What Hero genes are used for each Style?
Brute: STR + DEX
Reckless: AGI + LCK
Calculated: INT + WIS
What happens if we both choose Brute?
In the case of a draw, the selected Hero and Opponent damage values for the selected Style are added together and split 50/50.
Where did VIT and END go?
VIT and END contribute to Hero health according to the following formula: Health = 40 + (3 * (VIT + END))
How do monsters choose their Style combination?
They select using a weighted random number based on sums of their primary and secondary stat growth rates of the stats that control each Style.
Example Primary Stat Growths Rates:
STR 40% DEX 30% INT 80% WIS 50%
Example Secondary Stat Growth Rates:
STR 10% DEX 13.75% INT 17.5% WIS 20%
Assuming the stat growths above, a monster would select:
Calculated range: INT Pri + INT Sec + WIS Pri + WIS Sec = 0.8 + 0.175 + 0.5 + 0.2 = 1.657
Brute range: STR Pri + STR Sec + DEX Pri + DEX Sec = 0.4 + 0.1 + 0.3 + 0.1375 = 0.9375
This means Calculated would be selected approximately 1.657 / 0.9375 or 1.77 times more often than Brute
What is Rest?
Rest is an non-Combat action that takes one turn to heal all alive Heroes in your party. Heroes heal according to the following formula:
Health Recovered = VIT * (1 + Primary Vitality Growth % + Secondary Growth %)
How do I win?
There are three primary methods to win: Kill the Boss, Clear all Enemies, or Reach the Final Room.
Is there always a Boss?
Since Killing a Boss in any dungeon results in Immediate Victory, not all Dungeons have Bosses.
How do I know when I've cleared all Enemies?
When you clear all Enemies you'll be presented with a Victory screen and given a Score for your performance.
Is my Score in Points?
Score is a Percentage that is limited to be between 50% and 100%.
What determines my Score?
Your total Turn Count and the number of Heroes that die determine your score.
You lose 1% for every Turn above Par and 10% for every Hero that dies.
How is Par calculated for a Dungeon?
Par is calculated using the following formula:
Room Count + (5 * Boss Count) + (3.5 * Mini-Boss Count) + (2 * Regular Enemy Count))
Additionally, there is an extra (Room Count / 2) added to Par for every Hero less than the Max you bring in.
For example, a 6 room Dungeon that allows up to 3 Heroes with Par of 36 would then have Par for two Heroes of 39.
Lastly, there might be other hidden or Dungeon-specific Par modifiers as needed.
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